
Aimed at 2nd-year secondary school students, this project is part of the elective subject entitled “Sustainable Environments”. This work employs the project-based learning (PBL) methodology to design a sustainable, inclusive, and resilient virtual city, aligned with the Sustainable Development Goals (SDGs), particularly SDG 11: Sustainable Cities and Communities.
The aim is to design a sustainable city while exploring ethical and scientific issues, developing students’ transversal skills, raising environmental awareness, and promoting the use of digital technologies. To do this, teams are formed to design a virtual city using Minecraft Education Edition, simulating urban environments. Teams must justify their urban planning decisions by applying scientific and ethical criteria, considering the impact of urbanization on climate change, integrating interdisciplinary knowledge, and fostering global citizenship.